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Indie Game Designer & Programmer

PAUL GYUGYI

SF Bay Area, CA | (408) 306-2465 | paul.gyugyi@gmail.com | paulgyugyi.com

 

Game designer and experienced programmer looking for opportunities in indie game development. Emphasis in system design and procedural generation for Roguelike, DeckBuilding and RTS games.

EXPERIENCE

Independent game designer  SF Bay Area | 2023 - Present

  • Developed mobile apps for wargame list construction and scoring

  • Sculpted procedurally-generated 3D-printed wargame terrain using Blender geometry nodes

  • Designed table-top game prototypes
     

Google Staff SWE Tech Lead Manager | Mountain View, CA | 2018-2023

  • Designed and specified the audio processing pipeline for “Hey Google!” Assistant

  • Optimized Machine Learning AI models

  • Managed a team of SWEs and contractors
     

Nest Staff Software Engineer  | Palo Alto, CA | 2015-2017

  • Designed extremely reliable embedded software for smoke detector IoT devices

  • Developed robust Bluetooth protocols for 0ut-of-box setup and provisioning
     

Google Member of Technical Staff  | Mountain View, CA | 2008-2014

  • Enabled planetary-scale computing with the development of SDN stack software
     

Nvidia Computer Architect | Santa Clara, CA | 2001-2008

  • Designed features that established the Gaming Enthusiast class of PCs

  • Architected offloads for Networking, Video, Encryption, and Error Correction

TOOLS

  • Unity Proficient in Game Design and Coding in C# - AI, ML Agents, NavMesh, 3D, 2.5D, 2D, UI, Animation, Particle VFX, Audio SFX

  • Unreal Engine Knowledgeable in Blueprint scripting - Level Blockout, Triggers, Events, State Machines, Animations, Asset Imports

  • Significant code development and debugging in C++, Python and Javascript
    Targets: Windows, OSX, Linux, Web/HTML, iOS, Android

  • Proficient in Adobe PhotoshopIllustrator, and Procreate

  • Blender Knowledgeable in 3D modeling and Python scripting

  • Audio analysis and mixing with Adobe Audition and Audacity

SKILLS

  • Game Design - GDD, Paper Maps; Authored a dozen playable game prototypes on itch.io

  • Leadership - Presented complex issues, drove consensus on solutions, managed small teams

EDUCATION

  • Academy of Art University, San Francisco, CA
    Master of Fine Arts in Game Development with focus in System Design

    Anticipated graduation May 2026

  • Stanford University, Stanford, CA
    Ph.D. in Electrical Engineering - Control Systems

© 2025 by Paul Gyugyi

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