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Indie Game Designer & Programmer
RTS - Game Design
RTS - 2D - Unity
Carriers & Squadrons - Real-time simulation - Physics-based Movement - Combat
2D 4X/RTS Space Exploration
Launch fighters, bombers and landing craft to invade planets
“Zero Player” style game: choose fleet composition and upgrades, watch battle play out
Spacecraft combat system with attack strength, shield, and maneuverability factors
Procedurally generated planets
Independent side project developed in Unity
Assets from kenney.nl
Carriers & Squadrons - Real-time simulation - Physics-based Movement - Combat
2D 4X/RTS Space Exploration
Launch fighters, bombers and landing craft to invade planets
“Zero Player” style game: choose fleet composition and upgrades, watch battle play out
Spacecraft combat system with attack strength, shield, and maneuverability factors
Procedurally generated planets
Independent side project developed in Unity
Assets from kenney.nl


RPG - Game Design
Caverns of the Stellar Ruins - 2D - Unity
Character Stats - Equipment - Combat - Campaign Map - Encounters
Character Stats - Equipment - Combat - Campaign Map - Encounters


RPG - Level Design
Crypt of the Goat - 3D - Unreal Engine
Level Design - Block mesh - Props - NavMesh - Quest Design
Level Design - Block mesh - Props - NavMesh - Quest Design


Board Game Design
Beaver Moon
Resource collection and area control
Modular game board / Components / Instruction Manual
Resource collection and area control
Modular game board / Components / Instruction Manual


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